10/14/2023 0 Comments Tiny toon adventures nes rom![]() In the fifth room I was able to save 1 frame due to navigating by using different platforms, and specifically standing on the moving bars longer because for some reason it causes the camera to scroll up faster. The fourth room is tied to my previous TAS due to the simplicity of the room. ![]() Essentially in this room the goal is to get the moneybag rockets shooting out of the wall, specifically the ones that are in your way, to spawn as fast as possible by getting close enough vertically to them. This is unfortunately unavoidable, however in the third room I still saved 14 frames overall due to better management of Y speed. ![]() The second room actually gains 1 frame, but ends up losing it in the third room due to X subpixel carry over making me need to jump 1 frame later. The first room here was pasted from my previous TAS, and I couldn't manage to save any frames on the doorway.
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